Youth, Tech, and Wellbeing
Youth, Tech, and Wellbeing is a critical focus area for us, with a growing sub-community of researchers, students, educators, activists, policymakers, health professionals, and platform representatives in this work stream.
Youth, Tech, and Wellbeing is a multidisciplinary area within Responsible Technology that focuses on the impact of digital technologies on the physical, mental, and social welfare of children and young adults.
We provide a platform for this field to promote the positive use of technology to enhance youth development and learning, and mitigate potential negative effects of technology on young people's health and social interactions.
We also connect practitioners in this area work to ensure that technology serves as a tool for empowerment and positive development rather than a detriment to the overall wellbeing of young people as they grow up in an increasingly digital world.
Interested in collaborating with us on a Youth, Tech, and Wellbeing workshop, report or other initiative?
The Latest
Building a Career in Youth, Tech & Wellbeing (2025)
GUIDE
At All Tech Is Human, we believe that tackling thorny tech & society issues requires illuminated pathways for a wide variety of backgrounds to get involved. This document is designed to provide helpful resources and guidance for a career in Youth, Tech & Wellbeing (YTW).
This collection is designed to provide a brief overview of YTW and how to build a career in the field. Hundreds of roles can be found on our Responsible Tech Job Board and in our large Slack community. In addition, our organization continuously conducts profile interviews with YTW practitioners. Download Report
Interested in collaborating with us on a Youth, Tech, and Wellbing workshop, report or other initiative? Fill Our Our Interest Form
Gatherings, Livestreams & More
Julie Inman Grant and Marija Manojlovic on Children's Online Safety
FIRESIDE CHAT
Julie Inman Grant (eSafety Commissioner of Australia) joins Marija Manojlovic (Executive Director of Safe Online) for a fireside chat about strategies for protecting children online at All Tech Is Human and Safe Online's Ensuring a Safe Online Experience for Youth at Betaworks in New York City. Watch Now
If you have an idea for a topic or an event, or would like to recommend a guest speaker, please email us at hello@alltechishuman.org.
Sherry Turkle in conversation with Julie Scelfo
Sherry Turkle (Abby Rockefeller Mauzé Professor of the Social Studies of Science and Technology in the Program in Science, Technology, and Society at MIT) and Julie Scelfo (Founder & Executive Director, Get Media Savvy) discuss the future of youth, tech, and wellbeing during a fireside chat at All Tech Is Human's Responsible Tech Summit: Shaping Our Digital Future, in collaboration with the Consulate General of Canada New York, on Sept. 14, 2023, at SVA Theatre. Watch Now
Ensuring a Safe Online Experience for Youth
All Tech Is Human partnered with Safe Online to curate a panel discussion featuring Julie Cordua (CEO, Thorn), Anne Collier (Executive Director, The Net Safety Collaborative), Vaishnavi J. (Founder and Principal, Vyanams Strategies), Luke Drago (Senior Advisor, Encode Justice), and moderated by Theodora Skeadas (CEO, Tech Policy Consulting) on Tuesday, September 17, at Betaworks in New York City. Watch Now
How Can Youth & Industry Co-Create Healthy Digital Public Space
All Tech Is Human partnered with Project Liberty to host a panel discussion featuring Jackie Lho (Global Policy & Engagement for Naver Z), Zhamilya Bilyalova (founder of PrivaZy and a student researcher at Youth, Media, and Well-being Lab at Wellesley College), Joshua Lavra (Creative Lead at Hopelab), and Bzu Shiferaw (Campaign Organizer at Fairplay). The moderator was Sabrina Abdalla (Program Manager at Headstream) about the ways youth can be included in conversations about design and deployment of technology. Watch Now
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Safety by Design for Generative AI: Preventing Child Sexual Abuse (Thorn & ATIH): In collaboration with Thorn and All Tech Is Human, Amazon, Anthropic, Civitai, Google, Invoke, Meta, Metaphysic, Microsoft, Mistral AI, OpenAI, and Stability AI have publicly committed to Safety by Design principles. These principles guard against the creation and spread of AI-generated child sexual abuse material (AIG-CSAM) and other sexual harms against children.
The 2023 Responsible Tech Guide: Our annual comprehensive guide to the people, organizations, and ideas of the Responsible Tech ecosystem and actionable ways to get involved.
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The Archewell Foundation Parent’s Network: The Parent’s network works to build an empowered, informed, and connected global community of families who support and uplift one another, “while becoming a platform and catalyst to affect change towards a safer online world.”
Common Sense Media. Digital Citizenship Curriculum: This K–12 Digital Citizenship Curriculum was designed and developed in partnership with Project Zero at the Harvard Graduate School of Education -- and guided by research with thousands of educators. “Each digital citizenship lesson takes on real challenges and digital dilemmas that students face today, giving them the skills they need to succeed as digital learners, leaders, and citizens tomorrow.”
National Center of Excellence on Social Media and Youth Mental Health (American Academy of Pediatrics): Tools and Resources.
5Rights Foundation: Publications.
Fairplay: Resources.
#GoodforMEdia: Learning Hub.
Tech Coalition: Knowledge Hub.
The Lego Group and UNICEF: Responsible Innovation in Technology for Children (RITEC).
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Thorn: Thorn is a nonprofit that builds technology to defend children from sexual abuse. Founded in 2012, the organization creates products and programs to empower the platforms and people who have the ability to defend children. Thorn’s tools have helped the tech industry detect and report millions of child sexual abuse files on the open web, connected investigators and NGOs with critical information to help them solve cases faster and remove children from harm, and provided parents and youth with digital safety resources to prevent abuse.
Design It For Us: Design It For Us was an innovative multimedia effort for young people to share why online spaces should be designed for them. The campaign elevated youth voices and secured the unanimous passage of the California AADC, the most significant tech accountability bill to pass anywhere in the United States this century. Building on the success of the youth-led campaign, Design It For Us has grown into a youth-led coalition to advocate for safer online platforms and social media. The new first-of-its-kind “Design It For Us” coalition aims to drive and achieve key policy reforms to protect kids, teens, and young adults online through the mobilization of youth activists, leaders, and voices. The youth-led coalition is spearheaded by two Co-Chairs and a Core Team of young people between the age of 18 and 26. The coalition is supported by an array of youth activists, youth-led organizations, and advisors.
Young People’s Alliance: A post-partisan youth advocacy nonprofit founded and led by college students. “As students, we’ve seen firsthand how young people’s interests are sidelined by our political system. Our mission is to empower young people to shape their future.”
Encode Justice: Encode Justice is the world’s first and largest youth movement for safe, equitable AI. Powered by 1,000 young people across every inhabited continent, we believe AI must be steered in a direction that benefits society.
The Log Off Movement: LOG OFF is a youth-led organization committed to helping kids, teens, and young people build healthy relationships with social media and online platforms.
#GoodforMEdia: An initiative from the Stanford Center for Youth Mental Health & Wellbeing, #GoodforMEdia advocates for helping youth practice healthier ways of engaging with media. We take a nuanced approach to technology and social media’s effects on youth mental health, because we recognize it’s not black and white.
Mothers Against Media Addiction (MAMA): Mothers Against Media Addictions wants kids to experience childhood without constant distraction and manipulation by tech companies. They focus on working to create change and awareness in this areas so children can learn better in schools, and teachers can teach. They also advocate for policy that allows “families and teachers, not tech companies, decide what their children see.”
5Rights Foundation: 5Rights works to put children’s needs and rights at the very heart of digital design. It's their mission to “ensure that the same freedoms, protections and privileges that young people are entitled to offline, also apply online. 5Rights Foundation was started as a set of principles that would bring together interdisciplinary dialogue, public information, and rigorous, objective research. Endorsed and informed by academics, parents, policy makers, and other experts, these principles “were also shaped by what children and young people told us they needed from the digital world to thrive.”
Children and Screens: Institute of Digital Media and Child Development: Children and Screens: Institute of Digital Media and Child Development is an international non-profit organization founded in 2013 to understand and address compelling questions regarding media’s impact on child development through interdisciplinary dialogue; objective, scientific research; and information sharing.
Learn More About Youth, Tech, and Wellbeing
Apply to join All Tech Is Human’s Slack with over 10K members across 100+ countries!
Join Our Youth, Tech, and Wellbeing Community
The technical and social complexity of technology requires a multi-voice effort to explore what it can do, what it should do, and what it could do in the future. Want to get involved?
We have a large (and growing) community of Youth, Tech, and Wellbeing practitioners at All Tech Is Human. Here are some ways you can meet other people, learn more, or contribute to something:
Youth, Tech & Wellbeing teams play a vital role in maintaining the integrity of online platforms and digital spaces for children and young people.
The Youth, Tech & Wellbeing field is evolving, and difficult tradeoffs and challenges are emerging in the work of promoting a secure and trustworthy digital ecosystem. Check out our Job Board
Find Your Next Role In Youth, Tech, and Wellbeing
Careers in Youth, Tech, and Wellbeing
According to ATIH’s Job Board, most Youth, Tech, & Wellbeing roles require 5-6 years (40%), 3-4 years (40%), and 0-2 years (33%). Here are some recent job titles for Youth, Tech, and Wellbeing practitioners:
Policy Manager, Domain Specialist, Child Safety
Child Safety Enforcement Specialist
Technical Program Manager of Child Safety
Child Safety Manager, Government Affairs & Policy
Global Head of Child Safety
Child Safety Engineering Analyst
Threat Investigator, Child Safety
Law Enforcement Response Team - Child Safety Specialist
Policy Design Manager, Child Safety and Emotional and Psychological Harm
Child Safety Emerging Risk Analyst
Program Director, Child Protection and Technology
Researcher, Child Safety

